Dream Hollow
Dream Hollow is a cozy-horror narrative adventure that combines all our favorite aspects of point-and-clicks, visual novels, and RPGs while incorporating minor roguelike elements and resource management.
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I created the visual style of all the woodland creatures of Dream Hollow, as well as the more sinister visual development and in Game Items. All Assets shown were animated and designed by Chloe Cristina.
Shop Keep Assets
Need a place to sell and buy wares? Here’s a cute little guy to help you out!
The following depicts the Shop Keep’s Idle Portrait Animation, as well as the currency used in game (acorn), his Isometric Idle Animation, and Traveling Shop.
Shop Keep Sketches
If time allows, Dream Hollow will have multiple Squirrel Shop Keeps. Meet the family!
Beggar Assets
A mysterious denizen in need. He sits on a blanket in the middle of the woods, looking for a kind soul. Will you help him, or turn a blind eye?
The following depicts 3 Isometric Animations including: Happy Idle, Neutral Idle, and Corrupt Idle. The other animated assets include 5 Dialogue Portraits Portraying: Elated, Happy, Neutral/Sad, Hopeless, and Corrupt.
Game Assets
Assets used by the Playable Character for UI and Game Design.
Screencap of the game with UI elements and Toad Character in use.
Loading Screen
When you change areas in game, Dream Hollow will have spooky little animations to play as well as some unique to specific events. Keep an eye out for these when the game is released!