Character Animations, Character Designs, and VFX Animations I’ve done for the upcoming Co-Op Horde Survival Game, Our Tribe Above All

View the Game on Steam Here!
Shout out to all my talented colleagues at Something Special Games and The Devhouse Agency. Love working with such an incredible team.

Combat Animations for Playable Characters:

All combat animations are a mix of cut out and hand drawn animations; rigged and animated by yours truly.
Credit to Christina Lynch for Combat Designs

 Overworld Isometric Walking Animations:

Credit to Christina Lynch and Marianna Patterson for cleanup assistance.
Credit to Christina Lynch for Isometric Designs

Overworld NPC Idle Animations:

The animations shown below are a collection of NPCs. This also includes a couple of the Playable Characters that are not in use while in Single Player Mode. All overworld animations are a mix of cut out and hand drawn animations; rigged and animated by yours truly.
Design Credit: Christina Lynch

Enemy Designs:

Enemy Animations:

The following animations are a combination of idles and attacks. Some animations have been condensed into one gif due to transitions into other animations being too short. Enemies have been broken up into multiple sprite sheets that allow the programmer to trigger specific actions. Certain characters have more animations than others depending on the complexity of the transitions. All enemies are a mix of cut out and hand drawn animations; rigged and animated by yours truly.

Overworld to Combat Transition Animation:

FX Animation:

Roughs and Exploration: